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Positive Impacts of Video Gaming

 

Impacts of Video Gaming

 

Positive Impacts of Video Gaming

Playing of video games has become very common in the society today. Almost every individual in the society has played a video game at one time in their life either in their phone or in the computer. There are many debates that have come about in reference to video games, there are those that argue that video games are destructive most especially for the young people and they negatively impact them. There are others that argue that video games are educative in nature and they help improve the some skills such as both social and educative skills that help people especially the young people operate more effectively. The urge to play a video game is in most cases motivated by boredom. This is after one has had a hard day at school or at work and it positively impacts on the player. Video games are educative in nature and help improve an individual’s innovative and social skills.

Playing video games is not as complicated which is one reason that has attracted many people to opt to play these games during most of their free time. Playing these games however requires knowledge and skills and this is what makes the games educative. A player has to always ensure that they are needs attentive to the game structure in order to understand the clues that are given within the game. The fun in playing games is that an individual is always challenged to be creative and attentive as they explore to find short cuts and any other easy tips that will help one to win the game (Jenny et al., 2017). Then main aim of playing a video game is to break the game and this can only be achieved by an individual that is attentive and creative.

There are opinions and insights that playing these games is time wasting and it causes people especially the young people to be lazy and lack concentration on other important matters in their lives. Parents particularly dislike video gaming terming it as a waste of time while the teachers at school associate playing of video games with irresponsibility, bullying and poor academic performance (Griffiths, 2010). Well this is wrong, playing of video games is not as bad as it is generally perceived, times have changed and video games are no longer just a form of entertainment for the children. Video gaming is effective for increasing both mental and corporeal skills and it essentially acts as an educative component that gives the players the chance to advance high thinking level abilities that can effectively be used to solve issues that people are faced with in real life (Jenny et al., 2017).

Games are fundamentally created as a form of relaxation for people after having a busy day or week. But it is important that these games are structured in such a way that they have puzzles that the players are expected to solve. This means that the players need to have some skills such as attentiveness and key to instructions offered in order for them to complete the tasks that are structure in these games (Jenny et al., 2017). This means that the players need to employ mental skill; planning and management are key skills that need to be employed by the players. This helps them to use the few resources that they are given effectively in order to complete the games and these help players to equally incorporate these skills in their lives as they deal with various real life issues (Drummond & Sauer, 2014). Playing of these video games hence helps the players to learn ways in which they can effectively increase their attentiveness and organization skills to improve their lives.

The aim of playing video games is to win, which is a really great feeling that motivates one to keep playing. The urge to always win is impacted on the players and this is reflected in their real lives where they always work as hard as they do in the games to achieve their life goals and that is what winning is all about. The games help these players to understand that winning does not come easy, one has to work hard and pay attention to instructions and also dedicate time in order to achieve set goals (Griffiths, 2010). Most of the times people, enjoy playing games with their friends as they discuss various matters of life and this makes these games an effective element of improving social skills. Most of these games require several players and one has to understand the concept of team work in order to achieve set goals. The games help the players to understand the importance of interacting with other people and to learn to give every individual a chance to air their thoughts and respect every person’s opinions. A player has to recognize that individuals have altered traits and interests, thus permitting a player to learn how to pay attention to other people’s thoughts and also create their own pronounced ideas that helps them win the game. When the opinions of the players are acknowledged, this acts as a basis of motivation and upsurges one’s self-assurance, and this effects on their real lives encounters where they confidently tackle any issues that they are faced with (Drummond & Sauer, 2014). This element can encourage one to apply this self confidence in real life conditions assisting one to achieve many things that they were scared to try out.

There are many ideas that can be generated from playing of video games. The games have creative themes that ensure that though the games are used for leisure, they also act as an educative tool and people can incorporate what they learn in the games in the real world to help improve the society (Drummond & Sauer, 2014). A good case example is in the design virtual domain where the design themed games that are generated provide the rest of the ecosphere an opportunity to alter the game by integrating new thoughts which they use to generate towns in the game. This type of games give the players a chance to generate new concepts which they try-out in these games and the success motivates these players to be innovative and they generate actual ideas that they apply in real life to build better societies (Griffiths, 2010). Video have really helped to reduce the cases of drug abuse and also other violent actions that are associated with idleness among the young people. Video games provide the young people with something to do when they are not in school which helps them to be busy thus also reducing cases of depression that is in most cases associated with drug use (Griffiths, 2010).

Video gaming is something that should be recommended in the society most especially in schools as a good way of improving innovative skills and reducing destructive thoughts in students. The world today has become sophisticated and it is associated with high technological skills, a selection of good computer games can act as a good source of learning experiences for the young people which will give them a place in the digital world.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

References

Drummond, A., & Sauer, J. D. (2014). Video-Games Do Not Negatively Impact Adolescent

Academic Performance in Science, Mathematics or Reading. PLoS ONE, 9(4), 1–5. https://doi.org/10.1371/journal.pone.0087943

Griffiths, M. (2010). Online video gaming: what should educational psychologists know?

Educational Psychology in Practice, 26(1), 35–40. https://doi.org/10.1080/02667360903522769

Hoffman, B., & Nadelson, L. (2010). Motivational engagement and video gaming: a mixed

methods study. Educational Technology Research & Development, 58(3), 245–270. https://doi.org/10.1007/s11423-009-9134-9

Jenny, S. E., Schary, D. P., Noble, K. M., & Hamill, S. D. (2017). The Effectiveness of

Developing Motor Skills Through Motion-Based Video Gaming: A Review. Simulation & Gaming, 48(6), 722–734. https://doi.org/10.1177/1046878117738552

 

 

 

 

 

 

 

Section B

  1. Through this assignment, I have learnt that in order for one to present a strong argument, facts are needed. This means that one has to do enough research to back up every details of the argument and also ensure that one is open to broader ideas. This experience has helped me improve both my research as well as
  2. This course has made me learn that I really enjoy doing research which is a great attribute that can help me become a great writer. In the past I have always struggled with getting the right research material for my essays. I have now learnt that before I decide what sources to use to write an essay, I need to come up with some key words that are helpful in getting the right sources. I can now confidently write any essay topics without fear of getting out of context because I know how to get the right research material.

 

1468 Words  5 Pages
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